
Dr Gareth R Schott
| Role: |
Senior Lecturer |
| Qualifications: |
PhD (University of Wales, Cardiff); Diploma in Social Science Research Methods; BSc (Hons) Behavioural Sciences (First Class) |
| Email: |
g.schott@waikato.ac.nz |
| Location: |
I.4.18 |
| Contact: |
(07) 838 4466 ext 6803 |
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Research Interests:
Gareth Schott holds a PhD in psychology in which he specialized in critical psychology (social constructionism & post-modern theory). He is principally interested in the pleasures associated with new media technologies and the manner in which they mediate behavior and personal and social development. His most recent research, publications and conference papers have focused on the 'players' of, and cultures surrounding, digital and electronic games. Recent and ongoing projects include: female gamers and their relationships with game culture, game fandom, the textuality of videogames and videogame art. He continues to be a Research Associate at the Center for the Study of Children, Youth and Media at the University of London (UK).
Selected Publications:
Carr, D., Buckingham, D., Burn, A., & Schott, G. (2007) Computer Games: Text, Narrative and Play. London: Polity Press.
Schott, G. & Burn, A. (2007) Fan Art as a Function of Agency in Oddworld Fan-Culture, in A. Clarke and G. Mitchell (Eds.) Videogames and Art, London: Intellect.
Schott, G. & Hodgetts, D. (2006) ‘Health and Digital Gaming: The Benefits of a Community of Practice’, Journal of Health Psychology, 11(2), 309-316.
Schott, G. (2005) Sex in Games: Representing and desiring the virtual, in S. de Castell & J. Jensen (Eds.) Changing Views: Worlds of Play, Vancouver: Simon Fraser University Press.
Schott, G. & Yeatman, B. (2005) ‘Subverting Game-play: JFK Reloaded as a performative space’, The Australasian Journal of American Studies, 24(2), 82-94.
General Interests:
Grant holder: Royal Society of New Zealand, Marsden Grant
Digital Game Research Association (DiGRA)
Game Studies: International journal of computer game research
Machinima.com
Expertise:
Dr Schott is able to offer supervision in the following areas (+ more):
virtual spaces and their associated communities, boarder communities or sub-cultures (e.g. Heavy Metal), media fandom, media literacy, media education, critical theory, social psychology, ubiquitous and pervasive technologies, media texts such as machinima, gamics, comic books, graphic novels ...
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