Research Publications for Gareth R Schott
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Schott, G. R. (2017). That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both. In DiGRA '17 - Proceedings of the 2017 DiGRA International Conference Vol. 14 (pp. 1-10). Conference held at Swinburne University of Technology, Melbourne, Australia: Digital Games Research Association.
Schott, G. (2016). Violent Games Rules, Realism and Effect. Bloomsbury Publishing USA.
Schott, G. R., & Marczak, R. (2016). Exploring the cause of game (derived) arousal: What biometric accounts of player experience revealed. Transactions of the Digital Games Research Association (ToDiGRA): Special Issue: Snowbird DiGRA 2014, 2(2), 31-53.
Schott, G., & Marczak, R. (2016). Understanding game actions: The development of a post-processing method for audio-visual scene analysis. In Proceedings of Future Technologies Conference (pp. 521-527). Conference held at San Francisco, United States: IEEE.
Schott, G. R. (2016). Re-conceptualizing game violence: Who is being protected and from what?. In Video Game Policy: Production, Distribution, and Consumption (pp. 131-145). New York: Routledge (Taylor & Francis).
Schott, G., Marczak, R., & Hanna, P. (2016). Sound similarity as a tool for understanding player experience: Applying similarity matrix to gameplay performance segmentation. Transactions of the Digital Games Research Association, 2(3), 221-242.
Schott, G. R. (2016). Look up here, I'm in heaven: How visual and performance artist David Jones called attention to his physical death. In David Bowie Interart|text|media Conference. Conference held at University of Lisbon, Portugal.
Marczak, R., Schott, G., & Hanna, P. (2015). Understanding player experience through the use of similarity matrix. In Proceedings of DiGRA 2015: Diversity of play: Games – Cultures – Identities (pp. 1-16). http://www.digra.org/digital-library/: DiGRA Digital Library. Retrieved from http://www.digra.org/
Marczak, R., Schott, G., & Hanna, P. (2015). Postprocessing gameplay metrics for gameplay performance segmentation based on audiovisual analysis. IEEE: Transactions on Computational Intelligence and AI in Games, 7(3), 279-291. doi:10.1109/TCIAIG.2014.2382718
Schott, G. R. (2015). Earthing [Soundtrack]. The Quiet Earth Exhibition, Hamilton, New Zealand: RAMP Gallery.