Research Publications for Raphael M Marczak
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Schott, G., Marczak, R., & Hanna, P. (2016). Sound similarity as a tool for understanding player experience: Applying similarity matrix to gameplay performance segmentation. Transactions of the Digital Games Research Association, 2(3), 221-242.
Schott, G. R., & Marczak, R. (2016). Exploring the cause of game (derived) arousal: What biometric accounts of player experience revealed. Transactions of the Digital Games Research Association (ToDiGRA): Special Issue: Snowbird DiGRA 2014, 2(2), 31-53.
Marczak, R., & Schott, G. R. (2015). Audio visual analysis of player experience: Feedback-based gameplay metrics. In P. Lankoski, & S. Björk (Eds.), Game Research Methods: An Overview (pp. 207-230). Pittsburgh, Pennsylvania, United States of America: ETC Press.
Marczak, R., Schott, G., & Hanna, P. (2015). Understanding player experience through the use of similarity matrix. In Proceedings of DiGRA 2015: Diversity of play: Games – Cultures – Identities (pp. 1-16). http://www.digra.org/digital-library/: DiGRA Digital Library. Retrieved from http://www.digra.org/
Schott, G. R., van Vught, J., & Marczak, R. (2015). The 'dominant effect' of games: Content vs. medium. Journal of Creative Technologies, (3).
Marczak, R., Schott, G., Hanna, P., & Rouas, J. (2013). Feedback-based gameplay metrics. In Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013) (pp. 71-78). http://www.fdg2013.org/program/papers.html: Society for the Advancement of the Science of Digital Games.
Marczak, R., van Vught, J., Schott, G., & Nacke, L. E. (2012). Feedback-based gameplay metrics: measuring player experience via automatic visual analysis. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System (pp. 1-10). doi: 10.1145/2336727.2336733: ACM Press.
van Vught, J., Schott, G., & Marczak, R. (2012). Understanding player experience finding a usable model for game classification. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System (pp. 1-8). doi: 10.1145/2336727.2336737: ACM Press.
van Vught, J., Schott, G., & Marczak, R. M. (2012). Age-restriction: Re-examining the interactive experience of 'harmful' game content. In Proceedings of DiGRA Nordic 2012 Conference: Local and Global - Games in Culture and Society (pp. 1-15). Conference held at Tampere, Finland: Digital Games Research Association.
Marczak, R., Schott, G., & van Vught, J. (2012). Extracting game-play metric data from audio/video processing: a practical solution for game studies research. In H. Regenbrecht, C. Lutteroth, & M. McGuire (Eds.), Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction (pp. 64-71). Conference held at Dunedin, New Zealand: ACM Digital Library. doi:10.1145/2379256.2379267