Dr Emit Snake-Beings
Lecturer / Research associate
Personal Website: http://snakebeings.co.nz
Dr Emit Snake-Beings is a practitioner and theorist in the field of interactive media with an interest in combining digital media with the practical, hands-on and material focused approaches of DiY (Do-it-Yourself) culture. His practice includes soundscape, film, video, animation, street recordings, electrical coin-operated kinetic sculpture, technological shrines and a particular photographic practice called 'Detailology' using a homemade macro lens. As an experienced craftsperson and filmmaker, his approach is to include material engagement as an integral and vital component of interactive art, in an attempt to embody aspects of knowledge which are often missing from purely digital new media. His research has included the use of interview, ethnographical film, material analysis and observation of studio/workshop practices.
Snake-Beings, E. (2017). Community of difference: The liminal spaces of the Bingodisiac Orchestra. International Journal of Community Music, 10(2), 109-120. doi:10.1386/ijcm.10.2.109_1
Snake-Beings, E. (2017). ‘It’s on the tip of my Google’: Intra-active performance and the non-totalising learning environment. E-Learning and Digital Media, 1-14. doi:10.1177/2042753017692429 Open Access version: hdl:https://hdl.handle.net/10289/110
Snake-Beings, E. (2017). Maker Culture and DiY technologies: re-functioning as a Techno-Animist practice. Continuum: Journal of Media and Cultural Studies, -online. doi:10.1080/10304312.2017.1318825
Snake-Beings, E. (2017). The Do-it-Yourself (DiY) craft aesthetic of The Trons − Robot garage band. Craft Research, 8(1), 55-77. doi:10.1386/crre.8.1.55_1
Communication; Composition; Computers and Education; Computing; Culture; Drama; Education Research; E-Learning; Environmental Ethics; Experiential Learning; Film; Machine Learning; Materials and Processing; Mechanical; Music; New Zealand Music; Performance; Philosophy; Screen and Media; Social Science Research; Sustainability; Technology; Theatre; Waste
Intersections of art and technology.
Material practices in Creative Technologies.
Interdisciplinary electronics and human interfaces.
Environmental arts and technologies
Maker Culture and the third Industrial revolution
Robotics and Lo-Tech innovations
Do it Yourself Culture