COMP536

Advanced Graphics and Computer Games

A lecture and laboratory based paper on the use of 3D immersive computer game engines. Topics will include 3D modelling, texturing, lighting effects, use of pixel shaders, game physics, scripting of game play, and use of games engines for non-game program development.

A lecture and laboratory based paper on the use of 3D immersive computer game engines. Topics will include 3D modelling, texturing, lighting effects, use of pixel shaders, game physics,

scripting of game play, and use of games engines for non-game program development.

Paper Information

Points: 15.0
Prerequisite(s): COMP336 and a further 40 points at 300 level in Computer Science.
Restriction(s): COMP436
Internal assessment / examination: 100:0

Semesters and Locations

Occurrence Code When taught Where taught
18A (HAM)A Semester : Feb 26 - Jun 24, 2018 Hamilton

Timetabled Lectures for Advanced Graphics and Computer Games (COMP536)

DayStartEndRoomDates
Mon2:00 PM4:00 PMG.1.15Feb 26 - May 27
Wed9:00 AM10:00 AMG.1.15Feb 26 - Jun 3

NB:There may be other timetabled events for this paper such as tutorials or workshops.
Visit the online timetable for COMP536 for more details


Indicative Fees for Advanced Graphics and Computer Games (COMP536)

Occurrence Domestic International
 Tuition Resource 
18A (HAM) $1011 $0 $4008
You will be sent an enrolment agreement which will confirm your fees.
Tuition fees shown below are indicative only and may change. There are additional fees and charges related to enrolment - please see the Table of Fees and Charges for more information.

Paper Outlines

Paper outlines are currently not available for this paper. Please contact the Faculty or School office for further details.

Additional Information

Available Subjects:  Computer Science

Other available years: Advanced Graphics and Computer Games - COMP536 (2017)

Paper details current as of : 13 December 2017 3:08pm
Indicative fees current as of : 13 December 2017 4:30am

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