A lecture and laboratory based paper on the use of 3D immersive computer game engines. Topics will include 3D modelling, texturing, lighting effects, use of pixel shaders, game physics,
scripting of game play, and use of games engines for non-game program development.
||COMP336 and a further 40 points at 300 level in Computer Science.
|Internal assessment / examination:
Semesters and Locations
|18A (HAM)||A Semester : Feb 26 - Jun 24, 2018
Available Subjects: Computer Science
Other available years: Advanced Graphics and Computer Games - COMP536 (2017)
Paper details current as of : 13 December 2017 3:08pm
Indicative fees current as of : 13 December 2017 4:30am