A lecture and laboratory based paper on the use of 3D immersive computer game engines. Topics will include 3D modelling, texturing, lighting effects, use of pixel shaders, game physics,
scripting of game play, and use of games engines for non-game program development.
|Prerequisite(s):||Prerequisite papers: COMP336 and a further 40 points at 300 level in Computer Science.|
|Internal assessment / examination:||100:0|
Semesters and Locations
|Occurrence Code||When taught||Where taught|
|18A (HAM)||A Semester : 26 Feb 2018 - 24 Jun 2018||Hamilton|
Timetabled Lectures for Advanced Graphics and Computer Games (COMP536)
|Mon||2:00 PM||4:00 PM||G.1.15||Feb 26 - May 27|
|Wed||9:00 AM||10:00 AM||G.1.15||Feb 26 - Jun 3|
NB:There may be other timetabled events for this paper such as tutorials or workshops.
Visit the online timetable for COMP536 for more details
Indicative Fees for Advanced Graphics and Computer Games (COMP536)
Paper Outlines for Advanced Graphics and Computer Games (COMP536)
The following paper outlines are available for Advanced Graphics and Computer Games (COMP536).
If your paper occurrence is not listed contact the Faculty or School office.
Available Subjects: Computer Science
Other available years: Advanced Graphics and Computer Games - COMP536 (2017)
Paper details current as of : 19 July 2018 11:44am
Indicative fees current as of : 5 June 2018 4:30am