Dr Gareth R Schott
Qualifications: PhD (University of Wales, Cardiff); Diploma in Social Science Research Methods; BSc (Hons) Behavioural Sciences (First Class)
Dr Schott is a media psychologist and creative practitioner. He is well versed in a wide number of traditional research methods (quantitative and qualitative) as well as practice-led and practice-based research. His own praxis has included soundtrack composition and performance, background visuals for live music performances, and illustration. Most of his scholarly research and outputs deal with digital games. He has published on the topics of game player demographics, player experience, game art, machinima, political/documentary games and the application of philosophy of violence to understand the formal components of games. He has also had research published on comic books, graphic novels, animation, apps and film.
His research has been funded by: Arts and Humanities Research Council (UK), University for Industry (UK), Royal Society of New Zealand: Marsden Grants (NZ) and Office of Film and Literature Classification (NZ).
Dr Schott is able to supervise Masters and PhD research (as Chief Supervisor) across a number of disciplinary areas (education, media studies, creative practice, psychology and computer sciences).
Games studies; media psychology; media fandom; digital cultures and literacy in the new media age.
Schott, G. R. (2017). That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both. In DiGRA '17 - Proceedings of the 2017 DiGRA International Conference Vol. 14 (pp. 1-10). Conference held at Swinburne University of Technology, Melbourne, Australia: Digital Games Research Association.
Schott, G., Marczak, R., & Hanna, P. (2016). Sound similarity as a tool for understanding player experience: Applying similarity matrix to gameplay performance segmentation. Transactions of the Digital Games Research Association, 2(3), 221-242.
Schott, G. R., & Marczak, R. (2016). Exploring the cause of game (derived) arousal: What biometric accounts of player experience revealed. Transactions of the Digital Games Research Association (ToDiGRA): Special Issue: Snowbird DiGRA 2014, 2(2), 31-53.
Schott, G., & Marczak, R. (2016). Understanding game actions: The development of a post-processing method for audio-visual scene analysis. In Proceedings of Future Technologies Conference (pp. 521-527). Conference held at San Francisco, United States: IEEE.
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|Schott, Dr Gareth||9185||sgrsnaes||I.4.18||Screen and Media Studies Programme|