This paper is not offered for 2018
15
500
COMP336 and a further 30 points at 300 level in Computer Science
COMP436, COMP536
A lecture and laboratory based paper on the use of 3D immersive computer game engines. Topics will include 3D modelling, texturing, lighting effects, use of pixel shaders, game physics,
scripting of game play, and use of games engines for non-game program development.
Additional information
- Indicative fees current as of 29 Oct 2024 01:20am