Sport, videogames, entertainment, marketing and events. Esports is the rapidly growing competitive videogaming industry with big brands and companies flocking to invest. Learn what makes this industry tick and integrate those learnings within your career path. For enthusiasts and forward thinkers who want to get ahead of the game.

Esports is available as a minor.

To complete a minor in Esports, students must complete 60 points, including at least 30 points above 100 level.

Students must complete SDCOA101 and MEDIA309, the remaining 30 points must be selected from the papers below. Students do not have to follow a listed pathway; however, the following pathways are available.

Athletes and Coaching pathway

HPSCI101, SDCOA102, HPSCI202, HPSCI203, HSHUP201 or SDCOA202.

Industry, Events and Management pathway

SDCOA201, SDCOA202, PUBRL303 or SDCOA303.

Design, Media and Production pathway

CSMAX101, DSIGN125, MEDIA102, DSIGN271 or SDCOA303.

Esports papers

100 Level 200 Level 300 Level
Code and paper title Points
CSMAX101 The World of Data right arrow

This paper introduces students to tools used in analysing datasets, focusing on health science applications and publicly available data on New...

15 24A (Hamilton)
DSIGN125 Introduction to Communication Design Production right arrow

This paper enables students to perform basic computing operations and to operate software packages for the manipulation of visual images and text for...

15 24A (Hamilton) & 24A (Online) & 24A (Secondary School - Unistart) & 24X (Hangzhou City University, Hangzhou China)
HPSCI101 Introduction to Human Performance Science right arrow

This paper will provide an introduction to Human Performance Science.

15 24B (Hamilton) & 24B (Tauranga)
MEDIA102 Film Production 1: Telling Stories right arrow

A hands-on practice paper in which students learn to apply film production theory to communicate ideas and tell stories. Students gain experience...

15 24A (Hamilton) & 24X (Hangzhou City University, Hangzhou China)
SDCOA101 Sport, Culture and Development: Trends and Issues right arrow

In this paper students will gain an introduction to sociological understandings of sport and movement cultures. They will develop new ways of...

15 24B (Hamilton) & 24B (Online) & 24B (Tauranga)
SDCOA102 The Coaching Process right arrow

Understanding the coaching process is fundamental to supporting the development of athletes across participation, development, and high-performance...

15 24A (Hamilton) & 24A (Tauranga)
Code and paper title Points
DSIGN271 Design Thinking right arrow

The paper presents the iterative process of design, used to understand users, challenge assumptions and redefine problems through empathising with...

15 24A (Hamilton)
HPSCI202 Psychomotor Learning and Performance right arrow

The paper provides a broad research-informed introduction to themes associated with perceptual and psychological factors that influence how people...

15 24B (Hamilton)
HPSCI203 Nutrition for Health and Exercise right arrow

This paper will include an overview of nutrition in the context of sport and health related settings, with focus on understanding the roles of macro...

15 24A (Hamilton) & 24A (Tauranga)
HPSCI206 Psychology of Health, Sport and Human Performance right arrow

This paper addresses key psychological aspects of sport and human performance. Select psychological concepts are covered to develop knowledge...

15 24B (Hamilton) & 24B (Online) & 24B (Tauranga)
HPSCI207 Exercise Physiology right arrow

This paper examines human physiology in the context of exercise. Short and long term responses of physiological systems will be examined with a focus...

15 24A (Hamilton) & 24A (Tauranga)
SDCOA201 Sport and Community Development: Identity, Culture and Society right arrow

In this paper students will develop critical understandings of how sport is used for the purposes of health, wellbeing and social development within...

15 24A (Online) & 24A (Tauranga)
SDCOA202 Negotiating Sport Development and Coaching Contexts right arrow

Sport development and coaching occurs in complex and dynamic interpersonal, physical and organisational environments. This paper introduces and...

15 24B (Hamilton) & 24B (Online) & 24B (Tauranga)
Code and paper title Points
MEDIA309 Game, Play and Society right arrow

This paper examines interactive digital gaming as a technological, aesthetic and social phenomenon that constitutes a distinct form of expression and...

15 24G (Online)
PUBRL303 Events Management right arrow

This experiential paper draws together best practice in event management from a practical, business, and operational perspective. The paper covers...

15 24A (Hamilton)
SDCOA303 Sport, Media and Communication right arrow

This paper expands students’ critical sociocultural understanding of the media. Students will develop knowledge of the production and consumption of...

15 24A (Online)
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2024 Catalogue of Papers information current as of 24 May 2024 01:00am