Associate Professor Gareth R Schott
Head of School of Arts
Qualifications: PhD (University of Wales, Cardiff); Diploma in Social Science Research Methods; BSc (Hons) Behavioural Sciences (First Class)
Assoc. Prof. Gareth Schott is a media psychologist, media scholar and creative practitioner. He is experienced researcher using a wide number of traditional research methods (quantitative and qualitative) as well as practice-led and practice-based research approaches. His own praxis has included soundtrack composition and performance and different forms of illustration. Most of his scholarly research and outputs deal with digital games. He has published on the topics of game player demographics, player experience, game art, machinima, political/documentary games and the application of philosophy of violence to understand the formal components of games. He has also had research published on film, comic books, graphic novels and animation.
His research has been funded by: Arts and Humanities Research Council (UK), University for Industry (UK), Royal Society of New Zealand: Marsden Grants (NZ) and Office of Film and Literature Classification (NZ).
Assoc. Prof. Schott is able to supervise Masters and PhD research (as Chief Supervisor) across a number of disciplinary areas (education, media studies, creative practice, psychology and computer sciences).
Screen and Media
Games studies; media psychology; media fandom; digital cultures and literacy in the new media age.
Schott, G., & Redder, B. (2018). Presence at history: Toward an expression of authentic historical content as game rules and play. In DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message (pp. 1-11). Conference held at University of Turin, Italy. Retrieved from http://www.digra.org/
Schott, G. (2018). The use of the dead to the living: Gothic surgical horror in Six Feet Under. Aeternum: The Journal of Contemporary Gothic Studies, 5(2), 14-26.
Schott, G. (2018). What or who is behind rapture? Experimentation, social engineering, and bio-hacking in Bioshock 2. In F. Parker, & J. Aldred (Eds.), Beyond the Sea: Navigating Bioshock (3rd ed., pp. 223-240). McGill-Queen's Press - MQUP.
Schott, G. R. (2017). That dragon, cancer: Contemplating life and death in a medium that has frequently trivialized both. In DiGRA '17 - Proceedings of the 2017 DiGRA International Conference Vol. 14 (pp. 1-10). Conference held at Swinburne University of Technology, Melbourne, Australia: Digital Games Research Association. Open Access version: https://hdl.handle.net/10289/11325