Sport, videogames, entertainment, marketing and events. Esports is the rapidly growing competitive videogaming industry with big brands and companies flocking to invest. Learn what makes this industry tick and integrate those learnings within your career path. For enthusiasts and forward thinkers who want to get ahead of the game.

Esports is available as a minor.

To complete a minor in Esports, students must complete 60 points, including at least 30 points above 100 level. Students must complete SDCOA101 and MEDIA309, the remaining 30 points must be selected from the papers below.

Students do not have to follow a listed pathway; however, the following pathways are available.

Athletes and Coaching pathway

HPSCI101, SDCOA102, HPSCI202, HPSCI203, HPSCI206, NUTRI201 or SDCOA202.

Design, Media and Production pathway

CSMAX101, DSIGN125, MEDIA102, DSIGN271 or SDCOA303.

Industry, Events and Management pathway

SDCOA201, SDCOA202, PUBRL303 or SDCOA303.

Esports papers

100 Level 200 Level 300 Level
Code and paper title Points
DSIGN125 Introduction to Communication Design Production

A self‑paced, hands‑on introduction to visual thinking and communication that equips students to observe, analyse, and create visual communication...

15 27A (Hamilton) & 27A (Online) & 27X (Hangzhou City University, Hangzhou China)
HPSCI101 Introduction to Human Performance Science

This introductory paper provides the foundation for the Human Performance Science major within the Bachelor of Sport and Human Performance Science...

15 27B (Hamilton) & 27B (Tauranga)
MEDIA102 Film Production 1: Telling Stories

A hands-on practice paper in which students learn to apply film production theory to communicate ideas and tell stories. Students gain experience...

15 27B (Hamilton)
SDCOA101 Sport, Culture and Development: Trends and Issues

In this paper students will gain an introduction to sociological understandings of sport and movement cultures. They will develop new ways of...

15 27B (Hamilton) & 27B (Online) & 27B (Tauranga)
SDCOA102 The Coaching Process

Understanding the coaching process is fundamental to supporting athlete development across participation, development, and high-performance contexts...

15 27A (Hamilton) & 27A (Tauranga)
Code and paper title Points
DSIGN271 Design Thinking

A hands-on introduction to design processes and methods where students apply research, ideation, prototyping, and evaluation techniques to solve...

15 27A (Hamilton)
HPSCI202 Psychomotor Learning and Performance

The paper provides a broad research-informed introduction to themes associated with perceptual and psychological factors that influence how people...

15 27B (Hamilton)
HPSCI203 Nutrition for Health, Exercise and Human Performance

This paper examines the principles of nutrition for health, exercise, and human performance. It focuses on the roles of energy, macronutrients...

15 27A (Hamilton) & 27A (Tauranga)
HPSCI206 Psychology of Health, Sport and Human Performance

This paper examines key psychological aspects of health, sport, and exercise performance. Selected psychological concepts are explored to develop the...

15 27B (Hamilton) & 27B (Online) & 27B (Tauranga)
HPSCI207 Exercise Physiology

This paper examines human physiology in the context of sport and exercise. Short- and long-term responses of physiological systems will be examined...

15 27A (Hamilton) & 27A (Tauranga)
SDCOA201 Sport and Community Development: Identity, Culture and Society

In this paper students will develop critical understandings of how sport is used for the purposes of health, wellbeing and social development within...

15 27A (Hamilton) & 27A (Online) & 27A (Tauranga)
SDCOA202 Negotiating Sport Development and Coaching Contexts

This paper provides students with an introduction to the social, contextual and practical issues that influence sport development and coaching...

15 27B (Hamilton) & 27B (Tauranga)
Code and paper title Points
MEDIA309 Game Design

In this paper, students will be introduced to the principles and practices of game design, with a focus on how games create meaningful and engaging...

15 27A (Hamilton)
PUBRL303 Events Management

This experiential paper draws together best practice in event management from a practical, business, and operational perspective. The paper covers...

15 27A (Hamilton)
SDCOA303 Sport, Media and Communication

This paper expands students’ critical sociocultural understanding of the media. Students will develop knowledge of the production and consumption of...

15 27A (Online)
time

2027 Subject regulation information current as at 26 Aug 2026 01:00am